15 January 2015

Remy's Retopology

Prior to retopology, the Remy model consisted of over 9 million polygon faces and it was crucial that the density of the mesh was lowered for later rendering and animating.

I found myself starting the process from scratch multiple times due to the edge flow looking inconsistent, which was particularly noticeable on the face. I overcame this by deleting half of the model and then mirroring the geometry in order to achieve symmetry.



The Remy model after retopology.
The new model is made up of 1,528 faces and can be easily manipulated in Maya without the software freezing up. 



I have since realised that leaving the mouth as an empty hole looks strange, so I created a tongue and teeth. To add further detail to the tongue I extruded the central edge inwards to create the natural crease.

The next goal is to unwrap the UVs for texturing in Adobe Photoshop. I would like to experiment with fur as opposed to a flat texture, but this may take too long to render in time to meet the set deadline.

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