I found myself starting the process from scratch multiple times due to the edge flow looking inconsistent, which was particularly noticeable on the face. I overcame this by deleting half of the model and then mirroring the geometry in order to achieve symmetry.
The Remy model after retopology. |
I have since realised that leaving the mouth as an empty hole looks strange, so I created a tongue and teeth. To add further detail to the tongue I extruded the central edge inwards to create the natural crease.
The next goal is to unwrap the UVs for texturing in Adobe Photoshop. I would like to experiment with fur as opposed to a flat texture, but this may take too long to render in time to meet the set deadline.
No comments:
Post a Comment