As it sounded to be the more complex of the two I decided to animate the cycle first, but found it easier than expected. For the straight ahead, I used the 'Animator's Survival Kit' to help time when he should bounce.
23 January 2015
Taking Monty for a Walk
This is Monty - a fully rigged character who somewhat resembles Mike Wazowski. The rigged model was given to us to animate in Autodesk Maya, which allowed the movement of his legs along with bodily squashing. The task was to create two different walk animations: a walk cycle and straight ahead walk.
As it sounded to be the more complex of the two I decided to animate the cycle first, but found it easier than expected. For the straight ahead, I used the 'Animator's Survival Kit' to help time when he should bounce.
As it sounded to be the more complex of the two I decided to animate the cycle first, but found it easier than expected. For the straight ahead, I used the 'Animator's Survival Kit' to help time when he should bounce.
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