1 January 2015

Evolution of Remy


The first and final design.




This assignment requires me to create a character that can be modelled and textured using Autodesk Maya and Mudbox. I used elements from the original drawing to create multiple sketches of how the character might look, and then decided upon a final design that would be suitable for the task at hand. I could then create drawings of him from the front and side to be used as templates for modelling in Maya.

Through the rough shaping stage I strictly worked to my image planes, however I decided to make the legs longer and his head smaller. The suit will be modelled onto the character, but the hat is currently a separate model that can be removed from his head. As the character is somwhat simplistic, I was able to complete this stage fairly quickly before importing it into Mudbox for the rough sculpt.
Stage 1: Rough shaping in Autodesk Maya

Stage 2: Rough sculpt in Autodesk Mudbox
Although I have previously used Maya for modelling in college, I have had little experience with Mudbox. The result of the rough sculpt is somewhat sloppy, however it was my first attempt at using a graphic tablet. The model will now be imported back to Maya for retopology.

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