My design for the object: a raygun. |
As this was my first time working in Maya, I was quite proud of my final model. However, I recently found the original file and realised that my modelling skills were limited to translating random polygon shapes into position. I also had no knowledge of texturing, so the model was coloured with various blinn materials.
Raygun: Mark I consisted of over 70,000 polygon faces. |
As I now have a better understanding of both modelling and texturing, I have decided to recreate the model from scratch. The new poly count consists of 1,342 faces and was completely created from the extrusions of a polygon sphere.
An example to show the red and blue colour schemes in Team Fortress 2. |
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