8 February 2015

Feelin' Handy

During the end-of-semester break I decided to practice modelling in Maya. I worked on multiple models over the two weeks, but the most progress was made to this basic hand.



The process was easier than anticipated - taking only a few hours to get the model to it's current stage. As I have a keen interest in photo realism, I'd like to learn how to create and apply bump and displacement maps to add a skin-like texture.

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