5 October 2014

The bloggin' begins...

My journey began in childhood, where I first discovered my love for video games. Not only do I enjoy playing games, but I consider them to be an art form - a gateway almost, allowing a person to visually explore another's imagination. I was fascinated by the designs that went into the creation of both characters and environments. 

Games I particularly enjoyed include 'Spyro the Dragon', 'Hotel Dusk' and 'Heavy Rain'Heavy Rain was created by Quantic Dream - a French video game developing company who create realistic graphics using actors and techniques involving motion capture. The final results of the creating process are impeccable, as the character models are borderline identical to their real-life actor. 

In 2012 I began my studies of Animation for Film and Games at St. Austell College. I excelled in many areas of the course, working vigorously in software such as Autodesk Maya, Adobe Flash and Adobe Photoshop. The course taught me many important skills, such as how to create storyboards to a good standard, how to analyse existing video and photographic advertisements and how to visually present ideas. 

During my college course, I had much experience in working as a team - which was especially effective when designing TV idents. The assignment required me to work in a group of 2-3 people to create a 30-second ident for the fictional game-reviewing channel 'Game Hedz'. Within the project, my colleague was responsible for the environment design, whilst I created the character - which was modelled, rigged, textured and animated in Autodesk Maya.

A render from the final TV ident production.

I am currently studying Animation and Visual Effects at Falmouth University, where I am hoping to develop my skills further in order to achieve the career I hope for.


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