Although I've loosely experimented with the tools within Mudbox, it is not a piece of software that I regularly use. In today's workshop I started working on an écorché, which is a visual representation of the human body's muscles. I've found it easiest to block out large chunks of wax and refine the detail after I'm happy with the rough shape.
Although it is still a work in progress, below is my progress so far:
26 February 2016
20 February 2016
Animation Begins
The Listening Project has continued through the the second semester and has finally reached the animation stage. Alice has broken down each shot from the animatic into a spreadsheet to keep track of the overall progress.
Above are the animatic panels from the shot I have been working on. The idea is for the Lego brick to slowly rotate before popping and disappearing. However when it came to animating I found that it looked more appealing if the brick shrunk slightly before the pop:
The file has now been uploaded to the Google Drive to be reviewed by the group for refinement.
10 February 2016
Let's start a band!
This week we were signed up to digital tutors, giving me access to a plethora of video tutorials for a animation software. As I have an interest in becoming a 3D generalist, I have created a playlist full of interesting tutorials for Maya, Mudbox and 3DS Max to learn watch over the next year.
I have started off with a tutorial for modelling an electric guitar in Maya, which I am hoping to complete over the next two weeks in my free time. The whole tutorial lasts over 18 hours, but this is my progress so far after approximately an hour and a half:
I have started off with a tutorial for modelling an electric guitar in Maya, which I am hoping to complete over the next two weeks in my free time. The whole tutorial lasts over 18 hours, but this is my progress so far after approximately an hour and a half:
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