Hand after rigging and weight painting |
Setting a driven key for the IK/FK wrist |
The outliner shows the finger after joints and offset controls constrained, and controls parented.
Curl attribute added to the finger. Connection editor established connection: can now freely curl finger in the Z axis, and also move joints individually. Using the same method, I connected the wrist controller and finger control to allow rotation of the index finger in the Y axis.
I think it broke... |
Baring in mind this is my first attempt at rigging, this turned out pretty well.
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