30 December 2014

Weight with Bony

This is Bony. The goal is to animate him lifting and pushing objects in Autodesk Maya using constraints.


Although I managed to create the animations, I feel that I will need to revisit and practice working with constraints to gain a better understanding of how they work.

28 December 2014

How to do the juggles, man?

First things first; I can't juggle, so this task sounded extremely difficult. I found that the use of layers was especially helpful in this task to ensure that each ball landed in the hands at the desired timing. In the first attempt the ball wobbles midway through its cycle, which ruined its flowing arc of movement. However, when looping the animation the cycle works successfully.

In my second attempt I fixed the wobbling motion, although this also required all of the balls on each layer to be adjusted. 

10 December 2014

Rock Lift

The objective was to animate a character lifting and dropping and dropping a heavy object. I decided to keep the character design fairly simple in this animation, so I could focus on his movement as opposed to maintaining the volume of small, artistic details. I feel that the animation works, although he could perhaps spend a few more frames struggling to hold up the rock before dropping it.

2 December 2014

Bouncing with Squirrels


In this animation, the jelly bean-like shape is supposed to jump with arcs similar to the bouncing ball task, although this time a tail should follow through. I found this to be the most difficult task so far. I especially struggled with making the tail move naturally as opposed to looking stiff and robotic.